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"superkid in space" - inlay, 199o about - the shaw brothers
back in the 198os and early 199os the shaw brothers had over 3o games published on the sinclair spectrum 48k 8-bit computer. the average review rate for these games was 71%. the amount of programmable memory was around 32k.
"downtown" - inlay, 199o fan-club - shaw brothers
in june 1989 we started our "fan-club". each month members would receive a free unreleased shaw brothers game and an information sheet with news of our latest games. there was a small advert in the crash. we were always happy to receive post from people who had played on our games. we have also autographed a few inlays along the way.
"seahawk" - spectrum screen shot games - development
graham designed the gameplay, sprites and presentation. david designed all the backdrop graphics. he did this on a games designer we developed. adrian did the title music. we only had the use of a 48k spectrum. eventually we purchased a +3 and a +d which enabled do the graphics while graham wrote the david to game.
"superkid in space" - spectrum screen shot 199o programming - time taken
superkid - october 14th to november 24th, 41 days
cavemania
- june 7th to june 27th 199o, 2o days
striker manager - 1st july to 1st august 199o, 32 days
superkid in space
- 22nd february to 18th april, 25 days
hop 'n' chop
- may to august 12th 1992
football glory - 14th oct 1991 to 18th jan 1992, 97 days
"pendragon" - spectrum screen shot 1984 the early years - from 1984 to 1988
the first game that we had published was a boxing game in 1984 (called "boxing") for the 48k spectrum written in basic that was published as a program printout in the sinclair user magazine. the boxer could move left, right, raise his guard up and down and punch from two positions.
"jungle jie" - spectrum screen shot 1987 we copied the gameplay from a calculator that had a boxing game included. the calculator was the casio bg-15 which was produced in 1982. it was bought in france in february 1983, it pre-dated the game 'n' watch games. we put david's name for the programmer - he was, at 12 years, the youngest and we hoped that would sway the reviewers. we received £1o.
"mole on the dole" - spectrum screen shot this early "success" spurred us on. over the next 4 years we would write around 2o games. we wrote off to numerous companies. in september 1984 atlantis software replied that they would like to see some of our games for evaluation. it would be 4 more years before they (or anyone) would publish one of our games.
"demonslair" - spectrum screen shot 1987 in october 1986 we sent a game, "pizza bar", to michael cole at atlantis software for evaluation. although they rejected the game because it was not commercial enough we were encouraged by the response. "pizza bar" was eventually published on the cover cassette of the sinclair user in 1993.
"2o-2o vision" - spectrum screen shot 1986 in early march 1987 we entered into an agreement with essential consultants limited to publish "strangers from outer space". unfortunately the company disappeared of the face of the planet, leaving the game in limbo. (we re-released this game via the fish zine, renaming it "the invasion of the intergalactic mutant halibut (from mars)" in 1995).
"rakattak" - spectrum screen shot 1987 in 1987 we sent a game,"impact", to atlantis. they wanted to publish the game. unfortunately, at the time, there was a bug in the game which i could not resolve. so atlantis decided against its release. but they still wanted us to write a game for them.
"space 7" - spectrum screen shot 1992 later we solved the problem and renamed the game "starburst" which we published ourselves. in 1991 we redesigned the graphics and presentation and renamed it "space 7", which was published on the cover cassette of the your sinclair magazine in 1992.
"cerius" - spectrum screen shot 1988 in 1988 we eventually had our first official spectrum release, "cerius" (an exolon influenced game), by atlantis software. the coverage and reviews of the game were pretty good. we were just pleased that one of our games had been published. the next game we wrote and had published was "gunslinger", this was retitled by atlantis as "gunfighter".
"heartbroken" - spectrum screen shot 1988 after that we redesigned a game initially called "excalibur" (a ghosts 'n' goblins influenced game). we originally wrote "excalibur" in 1987 - before "cerius". we updated the graphics and presentation and renamed it "heartbroken" (after a lloyd cole song). this was published by atlantis in 1988.


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